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Rebelzize also explains that managing a team in a virtual environment without any sort of budget can be a nightmare. “And, unfortunately, I've gotten pretty good at it,” they joke. According to them, not many people out there are willing or able to pull something like this off, which is why an effort like this never truly materialised before. “It's not always a fun job and is often very time consuming,” Rebelzize says. However, coordinating a team of volunteers comes with its own set of trials and tribulations.
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And with this modern remake well on its way, newcomers and returning players alike will get to test that hypothesis. In their eyes, these worlds are far more fleshed out and revisitable than their successor.
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Although Skyrim is the most globally-renowned TES title, fans of the series often scorn it in favour of previous games - usually Oblivion itself and its predecessor, Morrowind. The volunteer-led team behind Skyblivion is driven by the kind of passion that emanates from vanilla Oblivion. “As an artist, I’m drawn to beautiful worlds like that,” they explain. Texture lead CC remembers “drooling” over screenshots back when they had a PS2 and couldn’t play the Xbox 360-exclusive landscaping lead ClefJ says that Oblivion feels like “coming home” 3D lead Kettlewitch hadn’t actually played Oblivion before joining the project, but explains that the TES modding scene helped cement the notion that “TES was something more than a collection of games” and lead environmental artist Liam says that they were captivated by the colourful, vibrant world of Oblivion. Several of the other Skyblivion developers share similar histories with Bethesda’s version of a Sean Bean death (for the uninitiated, he becomes a dragon and is turned to stone in this one). That’s when their Oblivion love affair really started.
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However, their PC at the time could only handle older, low-spec games - as a result, they mostly experienced Oblivion in their friends’ houses until their love for the game urged them to save up for their first gaming PC two years later. Rebelzize tells me that they first played Oblivion in 2006.
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An offshoot of the TESRenewal modding group - who also have a team of volunteers working on Morrowind remake Skywind - Skyblivion is a fan-based Oblivion remaster being spearheaded by a creative director named Rebelzize. “It was either like, go make an entire new game or do Skyrim."įunnily enough, that’s not radically different from what the Skyblivion team are up to. Luckily, there is an Oblivion remaster in the works - it’s just not being done in-house.īack in 2016, Bethesda showman Pete Hines told Gamespot that because of Oblivion’s age, the amount of work necessary for a remaster drastically outweighs what a Skyrim overhaul would require.
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Unlike Oblivion, Morrowind, Daggerfall, and Arena before it, the Nord simulator has been remastered, reworked into VR, and re-released for almost every iteration of every console. Oblivion is one of several ugly ducklings the iconic studio has shunned in favour of trophy child Skyrim. Despite its astronomical success, Bethesda Game Studios’ illustrious RPG Oblivion has never received the remaster treatment - at least not officially.